iOS & iPhone app builder

The iOS app builder for native iPhone and iPad apps

You design the app in your browser. GoodBarber compiles it in Swift: a native app for iPhone and iPad, not a web app in a shell.

No code, no developer. Your app goes on the App Store under your own Apple Developer account, so the app and its users stay yours. Together, GoodBarber apps are downloaded more than 25,000 times a day, App Store and Google Play combined.

Your iPhone and iPad app
  • Native, compiled in Swift
  • One universal app for iPhone and iPad
  • Push notifications, sent from your back office
  • On the App Store, under your own Apple account
Handled by GoodBarber
  • Hosting, back office and push delivery
  • A design system behind every screen
  • Engine updates for each new iOS version
  • New content live, with no new App Store review
You design the app and own it. GoodBarber builds it in Swift.

Three ways to get an iOS app

A no-code builder, your own code, or your website in an app shell. Each path has its place; here is what changes for an iPhone app.

What mattersGoodBarberCode it yourselfWrap a website (WebView)
Skills and teamYou, in your browser. No developeriOS developers, in house or at an agencyA mobile website, plus a wrapper tool
Time to a first versionYour content sets the pace; Apple's review adds a few daysEvery screen and the back end, built and tested from scratchQuick, once your mobile site works well
App Store reviewNative screens, plus an optional review by our team before Apple'sYour team learns and follows Apple's guidelinesApple asks for more than a repackaged website
Keeping up with new iOS versionsGoodBarber updates the engine; you publish an updateYour developers update and retest the codeDepends on the wrapper's vendor
Cost of the whole stackOne subscription, with hosting, back office and push includedDevelopers, plus hosting, a back end and a push serviceThe wrapper, plus your site's hosting and CMS
DesignYour own design, on native iOS screensFull control: anything you can design and buildYour mobile site, inside an app shell
Code it yourself when the app is the product: a game, a marketplace that matches buyers and sellers, heavy custom logic. GoodBarber does not build games; it is made for content apps and mobile commerce.

From idea to the App Store, in four steps

01

Design your app

Start from a layout, then set your colors, fonts, icon and navigation. The design system keeps spacing and type consistent on every screen, iPhone and iPad included.

You build in your browser, on any computer. A Mac comes in at the very end, for one task: uploading the app to Apple yourself.

100+
layouts to start from, styled to your brand
02

Add your content and features

Publish articles, videos, podcasts, events and maps from the back office, or connect the sources you already use. New content shows up in the app without a new App Store review.

Then add what your audience needs from 190+ extensions, such as a members' area or subscriptions to your premium content, paid through the App Store.

30,000
push notifications a month, included in the Premium plan
03

Test it on your iPhone

While you build, the free My GoodBarber app shows the native version of your app on your own iPhone.

When the real build is ready, you and your testers can install it with Apple's TestFlight, before the public release.

15 min
about the time it takes to compile your iOS build online
04

Publish on the App Store

The app goes out under your own Apple Developer account, in your name or your company's: Apple wants an app submitted by whoever owns its content. Publish it yourself with our step-by-step guide, or hand it to our optional publishing service.

Of the first iOS submissions our publishing team handled over the last 12 months, Apple rejected about 42%; 91% of those apps were accepted once the team stepped in (April 2026).

$55
a month, billed yearly, for iOS, Android and the web version (Premium plan)

Publishing on the App Store: who does what

What GoodBarber handles

  • The native iOS build, compiled online and ready for Apple
  • A step-by-step guide, if you publish the app yourself
  • Or, with our optional publishing service: a check against Apple's guidelines
  • Then certificates, upload and submission, from your Apple account
  • And if Apple rejects the app, the reason explained and the app resubmitted

What you handle

  • An Apple Developer account in your name: 99 USD a year, paid to Apple
  • For a company, a D-U-N-S number: Apple's checks can take several days
  • Your App Store texts and screenshots (our team can make the screenshots)
  • A Mac, if you upload the app to Apple yourself
  • Your content, and any change or document Apple asks for

Making an iPhone app: your questions

What people ask before they put an app on the App Store.

Publishing on your own?

The help center walks you through each step, from the Apple account to the submission.

A native iOS app. GoodBarber generates a native binary compiled in Swift, not a web app in a shell, and the same back office builds the Android app in Kotlin and a web version. Our native technology page explains how it works.

Not to build it: with GoodBarber, you design the app in your browser and it is compiled online, so any computer will do. You need a Mac to upload the app to Apple yourself, with Apple's Transporter app; with our publishing service, our team does the upload for you.

Yes: you need your own Apple Developer account to build, test and publish a GoodBarber iOS app, even if our team publishes it for you. Apple requires an app to be submitted by whoever owns its content, so the account is in your name or your company's. A company needs an Organization account, with a D-U-N-S number, and Apple's verification can take several days, so enroll early. The membership costs 99 USD a year, paid to Apple, and one account can publish several apps.

Apple reviews most apps within 48 hours, by its own figures; for a first submission, plan for a few days, up to a week. If Apple rejects the app, our optional publishing service reads the reason, tells you what to change and resubmits; if you publish on your own, you answer Apple, and our support team can help. Of the first iOS submissions our publishing team handled over the last 12 months, Apple rejected about 42%, and 91% of those were accepted after the team stepped in (April 2026).

Yes. GoodBarber's Premium and Pro plans include one universal iOS app that runs on iPhone and iPad, built from the same back office. To publish it for iPad, you add iPad screenshots to your App Store listing. The web version of the same app opens in any browser, on a computer too.

Yes, for access to your content. With in-app purchases, your users subscribe monthly or yearly through the App Store to unlock your premium content; Apple keeps its 15 to 30% cut, and GoodBarber takes no commission. It is a paid extension on the Premium plan, included in the Pro plan, for Content apps. In-app purchases do not sell physical products, bookings or classes.

Native iOS apps start with the Premium plan, which also includes the Android app, the web version, hosting and push notifications; its current price is on the pricing page. Add 99 USD a year, paid to Apple, for the developer account; our publishing service is optional and paid per publication. You can design your app and test it on your iPhone during the 30-day free trial, with no credit card, and subscribe when you are ready to publish.

A native iPhone app, without a dev team

Design and test it during the 30-day free trial, with no credit card. You subscribe when you are ready to publish.